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  • 7:25 PM, Saturday, 16 Oct 2021


Course Postgraduate
Semester Electives
Subject Code AVD866
Subject Title Virtual Reality

Syllabus
  1. Introduction : What is VR, applications, basic components of VR, Success stories of VR and challenges, VR hardware, visualization, VR content generation and storing?
  2. Human Senses and VR : Discussion on how human senses correlates to VR such as Visual system, Auditory System, Olfaction, Gustation etc.
  3. Three dimensional geometry theory : coordinate system, Vectors, Line, plane transformation etc.
  4. The rendering pipeline : Geometry and vertex operations, culling and clipping, screen mapping, scan conversion or rasterization, fragment processing, texturing etc.
  5. Image based rendering : General approaches to IBR, acquiring images for IBR, mosaicing, making panoramic images etc.
  6. Computer vision in VR : The mathematical language of geometric computer vision, cameras, CV application in VR, Virtual Worlds using Computer Vision.
  7. Stereopsis: parallax, HMD, active, passive and other stereoscopic systems etc
  8. Navigation and Movement in VR: computer animation, moving and rotating in 3D, robotic motion, inverse kinematics etc

Laboratory : Introductory training in scripting and Vizard software demo on modeling. There will be lab exercises given to students for better understanding of the course.

Project : Two projects will be given to students that need to be simulated using python/c/opengl/vrml etc.

1. The first project is a short individual project that will focus on creating a simple VR environment to get everyone familiar with the available software and give you a sense of the scope of the projects that you can create.

2. The second project will focus on creating a more complicated virtual world. This second project can either be done as individuals or in groups of two. Groups of two are responsible for CLEARLY delineating each persons role in the project

Text Books

Information Not Available

References
  1. A hitchhikers Guide to Virtual Reality, by Karen McMenemy, Stuart Ferguson, A.K.Peter’s, 2007
  2. Vizard Teacher in a Book from Vizard, 2008
  3. IEEE conferences and Journals on Graphics, VR and computer vision.
  4. Virtual Reality System, John Vince, Addison ‐ Wesley Publishing Company, 1995